Exhale
Case study for meditation and mindfulness app
Project Overview
MY ROLES
User Research
UX/UI Design
Branding
Prototyping
Usability Testing
TOOLKIT
TIMELINE
5 weeks, approximately 100 hours
BACKGROUND
Living in a pandemic has shed additional light on the importance of taking care of yourself not only physically, but mentally. Exhale is a mindfulness meditation app focused on increasing mental health accessibility globally, whether you have access to the app or not. As part of DesignLab’s UX Academy curriculum, I was tasked with the challenge of researching and designing a mobile app for Exhale from end-to-end.
THE PROBLEM
Mental health issues are prevalent, and effect millions of people worldwide. It is essential for people to care for their mental health because it is integral to living a healthy, balanced life. With several different wellness apps that support various facets, how can we develop a product that helps people take care of their mental wellness the way they want to?
THE SOLUTION
Competitors currently on the market do not leverage gamification ideologies to encourage users to set and meet their customized goals as a way to expand and deepen meditation practice. As well, competitors are only making mindfulness accessible to people with access to technology. Neglecting these categories, creates great opportunity for Exhale’s mobile app.
Design Process
RESEARCH
Discovery & Immersion
Goals & Assumptions
To get the most out of the research process, I not only outlined the research goals, but my assumptions as well. Jotting down my own personal assumptions helps me focus on what the facts say, rather than what my experiences have led me to believe.
Competitive Analysis
I conducted an analysis to better understand the strengths and weakness of Exhale’s competitors. From this research, I noticed that there are a few areas of opportunity in the market:
Leveraging gamification ideologies to encourage users to meet goals
Reflecting and mood tracking are not emphasized as a valuable method to help users with anxiety/stress
Businesses are only focused on increasing mental wellness accessibility to people with access to technology
Survey Findings
It’s fascinating to learn that there is a growing community of people who use and may also depend on mobile mental health applications. The known stigma around mental wellness can be an immense struggle. The responses from the survey had repetitive trends: empathy, patience, and flexibility.
100% of participants have experienced anxiety, stress, or depression
94% of participants have a close relationship with someone who struggles with anxiety, stress, or depression
The most popular methods to deal with mental health are: Physical Exercise 76.5%, Mediation 70.6%, Breathing 58.8%, and Journaling 47.1%
1:1 Interviews
I interviewed 3 participants, ages 20-42. who have previous experience or current experience with meditation. Mental health is a sensitive subject and I did my best to make a safe place for interviewee's to share their experiences to help widen my perspective on the importance of mental health.
Needs
Better their mental wellness by decreasing stress/anxiety
Customizable programs
Affordable app
Track goals and moods
Community to compete and practice with friends/family
Reminders to tell me to practice
Having an outlet to cope when things are in or out of your control
Secure/trustworthy app
Pain Points
Lacks results
Not knowing what to practice that day
High cost or limited access to free options
Low accountability
Poor educational resources
Practices come from marketers rather than industry experts
Not being able to incorporate friends/family
Empathy Map
I curated an empathy map that aligns closely with the research conducted. This application is centered around two points:
Understanding how users manage their mental health
How users feel when they are stressed and anxious
It’s imperative that we use this empathy map going forward to create a mental health app that takes these feelings into consideration
User Persona
This persona will help me screen appropriate people to interview and makes the user’s goals and pains easily accessible and relatable. It also helps me focus on tackling the most important needs. This was one of the most important steps in my design process and paved the way for information architecture to take place.
I created a user persona based on the research compiled. Let’s meet Jenny!
Her main need is to develop a meditation practice and incorporate it into her daily routine. She is interested in a mindfulness app where she can customize her goals and track them over time to help cope with her anxiety and stress.
DEFINE
Interaction Design
Goals, Defined
Identifying the overlap of user and business goals was crucial for directing product development while maintaining stakeholder alignment. These goals will help clarify what is needed in the product.
The important takeaway here is, Exhale needs to be a safe environment to help users cope with stress and anxiety in a way that suits them best.
Product Roadmap
These product features are sorted into three categories, including Must-Have (P1), Nice-to-Have (P2), and Surprising and Delightful (P3) features. Key implementation features to highlight are:
Onboarding questionnaire
Content - there needs to be a minimum amount in order for Exhale to launch initially
Allowing the user to customize the experience
The Product Roadmap is supported by user research and not only infuses the project goals, but also ensures we prioritize the most important features in the development cycle.
Site Map
After creating the feature roadmap I outlined the site map to visualize the integration information architecture and organize the screen flow. The sitemap below illustrates the overall app navigation, defines the organizational structure, and how the integration fits within the current system.
The app’s navigation is broken down into 4 main areas: Home, Mediate, Reflect, and Profile.
User Flow
Now that I have the architecture of the app built out, I created a user flow to help understand how a user moves through the app. The two tasks for Jenny’s flow are:
Add a new mood/journal entry
Starting a new meditation
The reason I chose these two tasks is because at the very least the app needs to be able to allow users to complete these well. Developing these paths helped me determine how many screens are needed, what order they should appear in, and what components are required for the user to complete the task successfully.
IDEATE
Ideate & Brand Development
Wireframes Flow Analysis
Referencing the sitemap and user flows, I drew initial sketches ideating how the app might look. I then turned my sketches into digital wireframes and created other complementary wellness tools.
After analyzing my initial wireframe screens to ensure they align with business and user goals, I realized they could be improved.
Version #1 - Creating an account is a stressful situation and I need to be cautious of the mental state of the user. Exhale needs low barriers to entry to allow the user to see the benefits before making a commitment
Final Version - Changing the flow of the app to provide free features blends the business and user goals to make mental wellness accessible and takes the mental state of the user into consideration
Final Wireframes
After completing my wireframe flow analysis, I created the final wireframes for the following processes:
Onboarding screens
Choosing and completing a meditation
Creating an account
Logging a mood and journal entry
Profile page and tracking functionalities
Brand Development
After creating the wireframes, I moved onto the UI Design and Brand Development part of the process. I decided to name the app Exhale. The idea here is that users can take a breath of relief when they enter the app.
I chose typefaces that were easy to read, light in weight, and have soft corners to give an inviting and welcoming feel.
USABILITY
Prototype & Testing
Final UI Designs
After completing the brand development I created high-fidelity mockups. The screens below outline 5 different areas:
Onboarding process and questionnaire
A meditation
Creating an account
Making a mood/journal entry
Looking at history and streaks
Usability Testing
I selected four participants, age 27 to 62, who meditate regularly to complete usability testing for the Exhale app. The test involved navigating the onboarding experience, starting a meditation, completing a mood and reflection entry, and exploring the profile section to look at weekly and monthly history.
Task Completion Rate
100% task completion among 4 participants
Wins
All participants felt that the app was simple, straightforward, easy to navigate, and user friendly
All participants enjoyed being able to track mood and journal history to see how their wellness changes over time
Two people wish their current app was as customizable as Exhale
All participants appreciated the flexible subscription packages as well as the organization donation business objective
REFLECTION
Final Thoughts
Conclusion and Reflection
The problem was solved through in depth research to better understand the industry, potential users, and where gaps in the market are. I successfully designed an application to blend both user and business goals to create a product that encourages users to manage their mental health the way they need to.
What did I learn?
Speaking with other people on such a sensitive topic strengthened my empathy for others. Mental health and wellness should be more accessible. I believe technology and giving back to those without access to it play a massive role in that mission.
Taking a more design perspective, this process allowed me to think deeply about every step involved in developing an app from end-to-end, as well as work with existing standards for app design.